Contents | Index | < Browse | Browse >
Subject: Re: Bones, Imagine and LW 
Date: Fri, 20 May 94 16:13:00 EDT
From: Mark Thompson <mark@westford.ccur.com>

> Also, being able to Tween poses, and having
> the resulting pose be a percentage of the two prior poses, makes it easy
> to create other poses very quickly. For instance, Tweening a sitting and
> a standing figure at 35% gives you a good base to create a running pose.

I don't think I fully understand what you mean by "Tweening". In LW, all
interpolation (tweening) is automatic.  If you create 2 keys, LW will
interpolate the motions between them, both for the object and the bones.
Are you inferring that interpolation/tweening in Imagine must be manually
setup by the user?

> Does LW have the ability to Tween poses (or the equivalent)

Yes, it does it automatically. Either spline or linear interpolation (spline
is the default).

> and does it's Bones feature allow for "snapping" the polys around the bones
> so as to get feedback fairly quickly as to how the object will look?

When moving bones in LW, the object becomes a bounding box and only the bone
skeleton is graphically reepresented, to make operation more interactive.
When you stop adjusting the bones, LW will immediately update the object
in its new deformed position.

> Can you Clone poses within a Scene so as to make subtle alterations?

"Poses" in LW are simply all the keys that make up that orientation. Currently,
LW does not allow you to duplicate all the keys for an object's skeleton
at a specific frame (you must duplicate each bone key individually). I would
not be surprised to see such a feature added in the next release.

But I think I now understand what you were asking above with the tweening.
I presume you are talking about interpolating between two states and
creating a new 3rd state. As I said, LW does this, but because there are
no states, if you wish to save all the interpolated bone positions as
keys, you must currently do it for each bone. Is that what you were asking?
%~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~%
%      `       '        Mark Thompson                 CONCURRENT COMPUTER  %
% --==* RADIANT *==--   mark@westford.ccur.com        Principal Graphics   %
%      ' Image `        ...!uunet!masscomp!mark       Hardware Architect   %
%     Productions       (508)392-2480 (603)424-1829   & General Nuisance   %
%                                                                          %
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


                           -=> RETURN TO CONTENTS!<=-